{"id":1,"date":"2025-10-03T15:14:10","date_gmt":"2025-10-03T15:14:10","guid":{"rendered":"https:\/\/nadiawitz.com\/?p=1"},"modified":"2025-10-15T23:40:05","modified_gmt":"2025-10-15T23:40:05","slug":"hello-world","status":"publish","type":"page","link":"https:\/\/nadiawitz.com\/?page_id=1","title":{"rendered":"The History of Design"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"1\" class=\"elementor elementor-1\">\n\t\t\t\t<div class=\"elementor-element elementor-element-19c5cd8 e-flex e-con-boxed e-con e-parent\" data-id=\"19c5cd8\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-036d2da e-con-full e-flex e-con e-child\" data-id=\"036d2da\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t<div class=\"elementor-element elementor-element-cac9976 e-con-full e-flex e-con e-child\" data-id=\"cac9976\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-35be490 elementor-widget elementor-widget-image\" data-id=\"35be490\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/www.linkedin.com\/pulse\/evolution-character-design-video-games-phantom-cave-wbptf\/\" target=\"_blank\">\n\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"777\" src=\"https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/timeline-1024x777.jpg\" class=\"attachment-large size-large wp-image-38\" alt=\"Timeline process of characters Luigi, Mario, and Mega-Man. In the early years, the characters started off as pixelated characters and then eventually evolved into 3D renditions.\" srcset=\"https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/timeline-1024x777.jpg 1024w, https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/timeline-300x228.jpg 300w, https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/timeline-768x583.jpg 768w, https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/timeline-1536x1166.jpg 1536w, https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/timeline.jpg 1976w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\">Accessed via LinkedIn<\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-7cedd4c e-con-full e-flex e-con e-child\" data-id=\"7cedd4c\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t<div class=\"elementor-element elementor-element-731d443 e-con-full e-flex e-con e-child\" data-id=\"731d443\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a6369e3 elementor-widget__width-initial elementor-widget elementor-widget-heading\" data-id=\"a6369e3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">From 2D to 3D<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5b221fc elementor-widget elementor-widget-text-editor\" data-id=\"5b221fc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>The transition from 2D to 3D media occurred around the mid-1990s, bringing a significant shift for video games that allowed companies to explore more variety and creativity.<\/p><p>The first-ever video game character design was created by Toru Iwatani, who introduced the popular character &#8220;Pac-Man&#8221; in 1980. Below you can see the various renditions of &#8220;Pac-Man&#8221; over the years through the website,\u00a0<span style=\"text-decoration: underline;\"><em><strong><a href=\"https:\/\/pacman.com\/en\/history\/\">The History of Pac-Man<\/a><\/strong><\/em><\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-EqhPA3x e-con-full e-flex e-con e-parent\" data-id=\"EqhPA3x\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t<div class=\"elementor-element elementor-element-Lj4flex e-con-full e-flex e-con e-child\" data-id=\"Lj4flex\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-rVHcXKI elementor-widget elementor-widget-heading\" data-id=\"rVHcXKI\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Development of New Mediums<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-uriqrZO elementor-widget elementor-widget-text-editor\" data-id=\"uriqrZO\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>Back then, creators used traditional media such as graph paper for developing early stages of pixel-inspired characters. As newer technology emerged, artists began incorporating software, specifically Blender, Maya, and more, into their practices. Pictured on the right are some of Iwatani&#8217;s first-ever Pac-Man concept sketches from 1980. Pac-Man&#8217;s design has evolved significantly and is no longer a pixelated character as a result of the evolution in digital technology.<\/p><p>Sources:\u00a0<\/p><p>Luigi\/Mario&#8217;s Creator: Shigeru Miyamoto (1981-1983),\u00a0\u00a0<a href=\"https:\/\/www.nintendo.com\/us\/?srsltid=AfmBOooJNxnGEPQtpfHiUqSgaRHIU922uc7iHH01fw30Vi7l-bxmDxXy\"><em><strong><span style=\"text-decoration: underline;\">Nintendo<\/span><\/strong><\/em><\/a>.\u00a0<\/p><p>Mega Man&#8217;s Creator: Akira Kitamura,\u00a0<em>Mega Man 1987,\u00a0<strong><a href=\"https:\/\/www.nintendo.com\/us\/?srsltid=AfmBOooJNxnGEPQtpfHiUqSgaRHIU922uc7iHH01fw30Vi7l-bxmDxXy\"><span style=\"text-decoration: underline;\">Nintendo<\/span><\/a><\/strong><\/em>.\u00a0\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-B3dLN8f e-con-full e-flex e-con e-child\" data-id=\"B3dLN8f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-f233d23 e-transform elementor-widget elementor-widget-image\" data-id=\"f233d23\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;_transform_scale_effect&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:1.899999999999999911182158029987476766109466552734375,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]}}\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/imgur.com\/a\/toru-iwatani-shows-his-original-drafts-pac-man-Db2Qu\">\n\t\t\t\t\t\t\t<img decoding=\"async\" width=\"640\" height=\"336\" src=\"https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/pac-man-original-drawings-toru-iwatani-thumb640.webp\" class=\"attachment-large size-large wp-image-59\" alt=\"Original concept drawings of Pac-Man by Toru Iwatani. On the right are the 2D pixel sketches of Pac-Man, while on the left are concept sketches of the map of the game.\" srcset=\"https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/pac-man-original-drawings-toru-iwatani-thumb640.webp 640w, https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/pac-man-original-drawings-toru-iwatani-thumb640-300x158.webp 300w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/>\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\">Toru Iwatani Pac-Man's Original Concept Drawings, 1980. Sourced from Imgur.com<\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-9174de2 e-transform elementor-widget elementor-widget-image\" data-id=\"9174de2\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;_transform_scale_effect&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:1.1999999999999999555910790149937383830547332763671875,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;_transform_scale_effect_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]}}\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"1024\" height=\"630\" src=\"https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/pacman-2-1024x630.jpg\" class=\"attachment-large size-large wp-image-64\" alt=\"Different renditions of Pac-Man expressions from Pac-Man World (2002). These were originally created by Bandai Games Inc.\" srcset=\"https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/pacman-2-1024x630.jpg 1024w, https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/pacman-2-300x185.jpg 300w, https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/pacman-2-768x473.jpg 768w, https:\/\/nadiawitz.com\/wp-content\/uploads\/2025\/10\/pacman-2.jpg 1139w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/>\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\">Pac-Man's concept art was created for the game \"Pac-Man World 2  (2002),\" and was created by Namco Bandai Games inc. <\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Accessed via LinkedIn From 2D to 3D The transition from 2D to 3D media occurred around the mid-1990s, bringing a significant shift for video games that allowed companies to explore more variety and creativity. The first-ever video game character design was created by Toru Iwatani, who introduced the popular character &#8220;Pac-Man&#8221; in 1980. Below you [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-1","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/nadiawitz.com\/index.php?rest_route=\/wp\/v2\/pages\/1","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nadiawitz.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/nadiawitz.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/nadiawitz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nadiawitz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1"}],"version-history":[{"count":63,"href":"https:\/\/nadiawitz.com\/index.php?rest_route=\/wp\/v2\/pages\/1\/revisions"}],"predecessor-version":[{"id":299,"href":"https:\/\/nadiawitz.com\/index.php?rest_route=\/wp\/v2\/pages\/1\/revisions\/299"}],"wp:attachment":[{"href":"https:\/\/nadiawitz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}